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1. Lvl 4 Missions - in Missions & Complexes [original thread]
If factor in having to watch your back, lower gank/tank on your ship, you can run 0.5 missions faster than 0.3. Suggest look up other thread, gives ratio of different space and agent quality. If 2 agents of same quality then your looking possibly...
- by Irdia Freelancer - at 2010.08.06 22:50:00
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2. The LP store - in Missions & Complexes [original thread]
Was the experienced idiot who spent over 200 mil wardec'n me for giving advice on LP. now they have idiot issues aswell as anger. I've been abused on the forums by experienced idiots for a few years - I now refer to them inkind. Buy low, sell hig...
- by Irdia Freelancer - at 2010.08.06 22:38:00
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3. The LP store - in Missions & Complexes [original thread]
If looking at mission income you have: - bounties - mission reward - mission bonus - loot - salv - lp All of them can be converted to an isk value and can then look to if blitz the mission, cherrypick, loot/salv everything, or farm it (run up to ...
- by Irdia Freelancer - at 2010.08.06 16:56:00
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4. Blitzing vs Salvaging missions... - in Missions & Complexes [original thread]
In any decision its worth weighting how much everything is worth. A mission has: - Bounties - Loot - Salv - Mission reward - Mission bonus - Lp Could even consider standing. If you haven't counted all of them you haven't considered the issue mu...
- by Irdia Freelancer - at 2010.08.04 22:56:00
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5. Effect of Agent Quality and System Security Level on LP Reward - in Missions & Complexes [original thread]
Originally by: Bugone Would be interesting to workout if the relationship (if any) between LP reward and standing gain. Is no change in standing gain due to the quality of an agent. All agents of the same level give the same standing ga...
- by Irdia Freelancer - at 2010.07.31 02:43:00
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6. Value of Rogue Drones? - in Science and Industry [original thread]
Drone missions dont have bounties. True. Drone Missions aren't worth doing. False. There are a number of drone missions that are very profitable. The trick is to do the mission with your eyes open. If you can manage this you will find the drone ...
- by Irdia Freelancer - at 2010.07.30 08:34:00
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7. My Ultimate Advanced Barren/Temperate Factory Colony Design - in Science and Industry [original thread]
Like anything, some will do it well and some will do it poorly. My own production planets making P4's have 2 high-tech processors and 18 advanced feeding them. I dump 32 hours of resources in the pads and let them run. with the current production...
- by Irdia Freelancer - at 2010.07.26 04:01:00
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8. Pros and cons of combat versus other mission types? - in Missions & Complexes [original thread]
Edited by: Irdia Freelancer on 24/07/2010 23:23:51 LP stores vary. If your not into getting a good return of isk/lp then your best bet in missions is combat missions for more combat orientated corps, eg fleet/navy vs industry type corps. They...
- by Irdia Freelancer - at 2010.07.24 23:22:00
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9. When are L4's feasable - in Missions & Complexes [original thread]
'T2 drones' explains nothing. Not even mentioning drone interfacing skill the new player will look up the T2 small drone, see the reqs for it and train it. They will take about 6 days training when if they didn't train T2 they could have had 3x th...
- by Irdia Freelancer - at 2010.07.15 10:34:00
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10. When are L4's feasable - in Missions & Complexes [original thread]
So you see what some 'T1' support training does. I presume thats drone interfacing 3? Now consider only 1/3 that differerence and you would have what just 'T2' would have done. Take a look at the things that raise drone damage: - Drone interfaci...
- by Irdia Freelancer - at 2010.07.15 05:02:00
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11. When are L4's feasable - in Missions & Complexes [original thread]
Originally by: Cashews You do realize that T2 drones have more HP, better tracking and more speed than T1? And once you are scrammed and going down, you're thankful for every second you gain. Especially when it comes to noobs. T2 have m...
- by Irdia Freelancer - at 2010.07.14 21:14:00
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12. Routing imported goods into facilities in PI - in Science and Industry [original thread]
Edited by: Irdia Freelancer on 14/07/2010 08:24:25 My production planets looks similar. The honeycombe look gets up to 6 links of minimum length connecting structures, ie max structures for min links. If follow the hexagonal design in some wa...
- by Irdia Freelancer - at 2010.07.14 08:23:00
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13. Products disappearing from my planet factories - in Science and Industry [original thread]
Marcus feels he hasn't got a routing problem. Lets point some out for him. He has an advanced processor making say enriched uranium being feed from 2 basic processors. One with toxic metals, the other with precious metals. Given that he is unlike...
- by Irdia Freelancer - at 2010.07.14 02:45:00
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14. Products disappearing from my planet factories - in Science and Industry [original thread]
Originally by: killme please Lol, you might want to know that I sometimes get 10 free industrial fibers. I stopped producing them weeks ago Now that is one of the known 'bugs'. I had over 5000 oxygen 'appear' after I had emptied the p...
- by Irdia Freelancer - at 2010.07.13 22:23:00
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15. Routing imported goods into facilities in PI - in Science and Industry [original thread]
If hit maximum number of links, it warns you and wont let you set the route. Its about 7 links or something limit on a route. If you hit it you can just set a bypass link. Best to set your launchpad as center of operations and that tends to avoid...
- by Irdia Freelancer - at 2010.07.13 10:50:00
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16. Products disappearing from my planet factories - in Science and Industry [original thread]
What are you making? 4x P2 materials with 2 basic processors feeding each, ie 8x basic processors? Like I've said, leave the P1 production at your extraction planets. I have up to 7 basic processors on an extraction planet being feed 24/7 with ...
- by Irdia Freelancer - at 2010.07.13 10:39:00
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17. When are L4's feasable - in Missions & Complexes [original thread]
Any idiot can do level 4 missions before have T2 drones trained. Obviously I didn't count on Strum. One trains 5 drones as this is prereq for T2 drones and drone interfacing skill. T2 drones need the scout drone operation 5 skill which will ta...
- by Irdia Freelancer - at 2010.07.13 07:36:00
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18. Products disappearing from my planet factories - in Science and Industry [original thread]
Originally by: Marcus Vulpine I cant process the raw materials on the planets they are being mined on because those planets are dedicated mining facilities Your making a lot of extra work for yourself by doing the P1 processing on your p...
- by Irdia Freelancer - at 2010.07.13 04:46:00
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19. When are L4's feasable - in Missions & Complexes [original thread]
Generally many experienced players took a long time to get into level 4's so presume everyone else needs to take forever also. T2 drones needed for level 4's? Garbage. You only need to be able to take out frigates with drones and these are not hi...
- by Irdia Freelancer - at 2010.07.13 00:14:00
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20. Products disappearing from my planet factories - in Science and Industry [original thread]
You have the pic of the processor making mechanical parts. While the output route seams to be okay, its has 0 production plus 0% inputs. If the routing is correct we should be seeing the inputs at 100% each, plus the production should have starte...
- by Irdia Freelancer - at 2010.07.12 23:37:00
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